A Look At: Dying Light
Dying Light is another zombie game in a sea of zombie games...
...However it brings something new to the table; free running.
The game is made by Techland, the same guys that worked on the original Dead Island games which I played and enjoyed. They parted ways with Deep Silver due to creative differences, wanting to make a more realistic zombie apocalypse experience. However to say that they wanted to change things up the game is very similar to Dead Island and borrows ideas from games like Mirrors Edge, with the games' great parkour system, and Far Cry; the random drug sequence didn't really make sense though.
What is Dying Light?"Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has created. At night, the hunter becomes the prey as the infected grow in strength and aggression - but even more lethal are the nocturnal, inhuman predators that leave their nests to feed. You will need to make use of all your skills and any available means to survive till dawn." - dyinglightgame.com
The things that the game does well though is it's addicting and hilarious co-op gameplay (see videos of people drop-kicking zombies) and it's original ideas such as the day and night cycle, which the explains the title of the game - Dying Light. The above quote explains this system, but basically when nightfall strikes you need to stay out of sight, and the game changes from action zombie-slayer, to stealth survival horror.
Overall I'd say that the game is a step in the right direction for first-person zombie games, however the story, like in Dead Island, lets Dying Light down, with no considerable narrative or memorable characters.
Dying Light is out now for PlayStation 4, Xbox One, Microsoft Windows and Linux. Physical copies have been delayed until February 27th.