Call of Duty: Ghosts - What We Want

Call of Duty: Ghosts has been revealed at the Xbox One event, and many questions have been asked.


Well, here is what we know..

Firstly Call of Duty: Ghosts will be using a 'significantly upgraded' engine and not a completely new one, this may not be a problem though as the new consoles are promising 1080p HD gaming and a better frame rate on all games, but it's still not brand new.

It will also feature more realistic character movements e.g. vaulting and sliding and will have new multiplayer character customisation, so you can choose what you are wearing in online play. The game will run at 60fps, feature new weapons and dynamic maps.

The developers have stressed in a behind the scenes interview video that the player will be part of a unit - the 'Ghosts', and that these soldiers are the underdogs this time instead of the super-power so must work together, hence the game's tag line "We are all we've got".

The story, written by Stephen Gaghan (Traffic) will add new elements to the Call of Duty franchise. A more emotional story including a heart warming connection with a certain canine is in store as the player looks to utilize stealth and guerrilla warfare in order to complete missions instead of brute force.


What the fans want:

  • Improved game physics (comes with the engine).
  • No 'overpowered' equipment (I'm looking at you 'target finder').
  • Dedicated servers.
  • Story/Multiplayer/Other (I disagree with some who say they'd prefer a multiplayer-only COD as this would only take away from the game; the story adds depth and sets the tone for the multiplayer elements).
Only time will tell if these things are included in the game, though the new consoles should help the series to achieve what it's promising to.


Call of Duty: Ghosts will be released on the 5th of November on all consoles.

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